Akemi's Anime World

Akemi’s Anime Blog AAW Blog

Broken Anime

I just tried to watch a feature from Comix Wave called Asylum Session. That was a non-starter. It’s a cell-shaded computer animated feature, and oh man it looks just awful. This might sound snobbish, but I watched maybe two minutes of it. The animation is overly bright and garish. Characters move awkwardly and freeze perfectly still to talk to someone. And their mouths, sweet merciful crap what is up with the way their mouths move?

It’s unwatchable. It’s broken. I don’t think I’ve ever given up on something so fast. Reboot has better animation, and that show is over 10 years old. I can’t believe this is the same company that’s been involved in Makoto Shinkai’s productions. I only hope Asylum Session represents the worst of Comix Wave’s catalog, because if its produced something even more awful I don’t wanna know about it.

Giving up on Asylum Session reminded me of another CG anime I gave up on sometime last year: Freedom. Katsuhiro Otomo’s name is attched to the project, but don’t let that fool you, he just did some mecha designs and has been reluctant to talk about his involvement at length. I’ve heard the story of Freedom criticized a fair bit, but if you ask me the animation is the reason why that OVA doesn’t work.

Freedom is better than Asylum, but the character animation is still unnatural. People in Freedom’s world wobble around while they talk and their mouths contort awkwardly when they speak. Worse yet, a lot of the background work is done in traditional style, including incidental characters, and the two do not mesh well at all. I technically finished the first two episodes of Freedom, but I mentally checked out when Takeru saw a traditionally animated character he thought he recognized in the middle of the second episode. As his hand reached out to touch her shoulder, she turned into a computer animated character. Ouch.

I certainly think it’s possible for worthwhile computer animated features to be made in Japan. Although the stories may not be perfect, titles such as the Appleseed movies and Final Fantasy: Advent Children can be a lot of fun to watch. The animation is nowhere near Pixar or even Dreamworks quality, but those features are by no means badly animated. However, if the budget or the talent just isn’t there, computer animation should not even be attempted. I’ve built up something of a tolerance to bad traditional animation, but bad computer animation? I raise my white flag and retreat.

How to get Patlabor on Blu-ray without losing your shirt

One-Hundred and Eighty dollars. That’s roughly how much it costs to purchase both Patlabor films on Japanese Blu-ray from Bandai Visual and that doesn’t even include shipping and other fees you might incur. Sure the discs have English subtitles and dubbing, but $90+ per film? If that sounds like a bit much, there’s a reasonable English-friendly compromise courtesy of Proware out of Hong Kong.

Proware released Patlabor Movies 1 & 2 on Blu-ray last year. I had a chance to watch the first film, and I’ve checked out the second, and I must say the quality is rather solid. The discs are Region A coded, which means they will play in any North American Blu-ray player. Provided in a 1080p/AVC transfer framed in the original 1.85:1 aspect ratio, both movies look great. The clean-up work that was done is not the picture perfect remasters classic Disney films get, but the color correction is excellent and elements like film grain and visible paint strokes help give the image a nice sense of texture and a human touch. I haven’t seen a comparison to Bandai Visual’s Blu-rays, but I would not be surprised if it turned out to be the exact same encode. Anime releases in other asian countries, especially Hong Kong and Korea, tend to take the same audio and video streams from the Japanese DVDs/Blu-rays and I have a feeling that’s what we’re getting here.

The discs also includes the 5.1 Sound Renewal audio in Dolby TrueHD and a stereo Cantonese dub. Early listings for the discs indicated the English dub would be included, but that didn’t come to pass. That’s fine for me as Patlabor is a show I associate strongly with it’s Japanese cast. Speaking of, back in 1998 that cast was brought in to re-record their dialog for the surround sound mix so it’s a tiny shame that the original stereo mix isn’t included. That tends to be how these kind of releases work; in order to incorporate the Japanese video encode on a smaller Blu-ray (25GB vs. 50GB) things like additional audio tracks and special features are dropped. Sadly that keeps Proware’s releases from being as definitive as I was hoping. Can’t win ‘em all, and besides, the Japanese voice actors sound as lively as ever in the re-recorded version.

The most important part of the BDs for English speakers is the subtitles. As far as foreign English-friendly releases go I’d say these subtitles are among the best I’ve come across. I’m not entirely sure where the subtitles came from. They don’t appear to be the same as the subtitles Manga Entertainment produced years ago and I’d be surprised if Proware commissioned an original subtitle script. My guess is they copied the subtitles from Bandai Visual’s Blu-ray. There’s the occasional typo and grammatical error but my main criticism is that the timing is occasionally awkward and imprecise. However for anyone who has dealt with English translations on foreign DVD releases there are no deal-breakers to be found here. And if the subtitles are indeed an original translation then I have to hand it to Proware; this is not a turkey translation.

Oh yeah, did I mention the Patlabor movies are really good? The first film feels like an expanded and extended episode of the original Patlabor OVAs, but that’s not a bad thing. It’s a well put together film that drags a little at times but is a worthy addition to the franchise. The second film however is very intelligent science fiction with themes that may resonate even deeper now than they did back in 1993. The third movie, Patlabor WXIII is… well, it is what it is but since Proware didn’t release it on BD I don’t feel any particular need to talk about it.

Proware’s Patlabor Blu-rays will run you about $25-$30 per film not including shipping. There are also no special features included, not a one. Still, getting both films for around 2/3 the cost of one of the Bandai Visual Blu-rays is a steal, especially if the video was taken right off the Japanese versions. I tend to use www.yesasia.com for importing asian releases however you can also probably find it at www.play-asia.com and www.dddhouse.com. If you’re interested, I wouldn’t dawdle. These kind of releases can go out of print at the drop of a hat and when they’re gone, they are *gone*.

Now Proware, how about releasing the spectacular looking Patlabor OVAs and TV series on Blu-ray with English subtitles? Hey, a fan can dream.

A Supercomputer In Your Pocket

A supercomputing expert recently made some comments about the computing power of an iPad 2 relative to a Cray-2. It was a funny coincidence, because I had just, completely at random, been goofing around with some similar calculations myself.

So, for the heck of it, here are my very rough and mostly unscientific comparisons of classic supercomputers to one pocketable device and one luggable one: A current iPod and my new laptop, a MacBook Pro quad-core 2.2GHz Sandy Bridge i7.

These two devices are arbitrary; I picked an iPod because it’s cheap, popular, and lacks unnecessary (for this comparison) cellular hardware, and the laptop because it’s portable, pretty beefy, and I just bought one.  The numbers will be about the same for an iPhone 4 or any similarly high-end smartphone (or much higher, in those that use an iPad 2 class dual-core CPU), or any relatively high end laptop.


One thing I’m ignoring in my attempt to compare stuff you can buy in 2011 to decades-old supercomputers is GPUs. Modern GPUs are incredibly powerful, even in high-end handhelds, but they are also very specialized, so while you can find GFLOPS ratings for many GPUs, and some general-purpose computing tasks can be run on them, you can’t run the Linpack benchmark on most, and it’s hard to make a one-to-one comparison of the computing power of a GPU versus a general-purpose number-cruncher, be it modern CPU or classic supercomputer.

The other caveat is the standard one about synthetic benchmarks across very different systems; you can only really compare some specific task. The Linpack benchmark suite has been used since the early ’90s to benchmark massive supercomputers, and it’s easy enough to download and run yourself, plus it’s the standard used by the Top500 fastest supercomputer list. Since it also produces results in FLOPS (floating point operations per second), which have been used for a very long time to measure computing power, I’m using it as the measure of power. It’s actually a fairly specialized (and not necessarily very useful) set of math routines, but it’s as universal a benchmark as any.

Vector calculations also complicate things; being more specialized, classic vector computers often had disproportionately high performance at the cost of less versatility. Of course, many CPUs (including all modern ones) also have a vector processing unit (Apple based a whole advertising campaign on the power of the AltiVec vector unit in their G4 CPUs). These usually produce much higher FLOPS ratings for a subset of appropriate tasks, making comparisons somewhat harder.

All that said, off we go.

A 35-year-old Cray In Your Pocket

Bottom line first: a 4th Gen iPod Touch (or an iPhone 4) is significantly more powerful than a Cray-1 from the late ’70s.

iPod Touch equals Cray1

The Cray-1 was sort of the start of the classic supercomputers; it was a big, cool-looking, appliance-sized thing that sold well and debuted in 1976, a couple years before I was born (and just before Apple started selling the Apple I).


Assuming Wikipedia is correct, the Cray-1 generally performed at about 136 MFLOPS, but could max out at 250 MFLOPS with carefully-tuned code that made use of its vector capabilities.

However, Linpack, which presumably uses more complicated routines, isn’t so kind to the Cray-1’s capabilities.  The Linpack FAQ actually has some figures for the machine (verified in the huge list of Linpack results linked from this page, down at the bottom); with the software available at the time of its release, it could apparently manage about 3.4 MFLOPS. A few years later, with better compilers, it turned in a much more respectable 12 MFLOPS.

As for the iPod Touch, there is, conveniently, a Linpack app in Apple’s App Store; the current (4th Gen) iPod tests at a little over 38 MFLOPS with it (my 3rd-gen Touch manages about 30 MFLOPS). Its ARM CPU (like the Cray) isn’t the strongest in that particular sort of calculation; in more optimized sorts of calculations using the right compiler and routines, it can apparently manage around 260 MFLOPS, which would be similar to what the Cray-1 could do under ideal circumstances.

Cray-1 Hardware Specs

The Cray-1 had a single, hand-wired, 64-bit, 80MHz CPU with vector capabilities, 1M 64-bit words of RAM (8MB in modern terms), one or more external 300MB hard drive units (which could be combined up to 4.8 GB, if I understand the manual correctly), and cost in the range of $5-8 million. It was freon-cooled and used (again, according to the manual) 115kW of electricity before you factored in storage and auxiliary hardware. Upgrades over the next few years offered versions with up to 32MB of RAM and 256MB of solid state storage.

Cray-1 CPU, at EPFL, Switzerland, photographed by Rama

A Cray-1 on display at EPFL in Switzerland (photographed by Rama)

Also, in addition to the main CPU unit (the tower-shaped thing above), which was about 9 feet (2.5m) wide and 6.5 feet (2m) high and weighed 5 and a quarter tons (4700kg) fully equipped, the Cray-1 also required two coolant condensing units, a power cabinet, two 150kW generators, and a smaller computer (closer to a modern desktop in size) that served as the user interface. The disk units were separate and rather large, as well.

iPod Touch Hardware Specs

A maxed-out iPod Touch (4th gen) uses a 32-bit, 800MHz A4 CPU (ARM Cortex-A8 class) with floating point and vector units, has 256MB of RAM, 64GB of solid state storage, and costs $400.  The iPhone 4, if you prefer, has the same CPU, 512MB RAM, up to 32GB storage, and costs $700 unsubsidized. The iPod weighs 3.6 oz (101g). The iPhone gets 2.75 hours out of its 5.2 Watt-hour battery running full-bore, meaning it uses a little under 2W (some significant portion of which is the screen backlight, GPU, and wireless hardware); the iPod Touch should be about the same.


Which is to say, in ballpark terms, you can walk out and buy a $400 iPod that has somewhat better performance than a Cray-1 from 35 years ago that would have cost you $8 million.  At 1/20,000th the cost it has 8x more RAM, 13x more storage, weighs 50,000x less not counting all the accessories, and uses at least 60,000x less electricity.


A 20-year-old Supercomputer On Your Lap

The Cray-1 was a hand-built bundle of circuit boards and wads of wires, and I’m comparing it to a pocketable media player/gaming doodad (or phone); I’m a lot more interested in a comparison between more modern, refined supercomputers from, say, when I was in high school, and a modern supercomputer-on-your lap, the high-end laptop I’m typing this on.

The early ’90s were an interesting time for supercomputers, so I like using 20 years ago as the comparison; there was a boom in the construction of computers that used hundreds of off-the-shelf CPUs in parallel instead of fancier custom hardware, and there was a corresponding rapid increase in the speed of such systems. It was, effectively, the start of the “modern,” massively-parallel supercomputer era.

So, my 2011 MacBook Pro 17″ versus 1991, give or take a couple of years.

The bottom line is that the CM-5—a top-tier supercomputer from 1993—is very similar in specs to my laptop, and if you go back an even 20 years to 1991, this thing I use everyday would probably have been the fastest computer on earth by a modest margin.

A MacBook Pro equals a Thinking Machines CM5 Supercomputer


To start with, I downloaded a copy of Linpack from Intel and ran it myself; I got about 38 GFLOPS. (In benchmarks that make more use of vector math, for reference, I’ve seen as much as 59 GFLOPS. The GPU is theoretically capable of a ridiculous 500-700 GFLOPS, if you believe AMD, but that’s even more specialized sorts of calculations with little to do with everyday, non-3D-graphics computing.)

For comparison, we’ll use the Top500 List’s Rmax values, which are measured real Linpack throughput. In 1990, pre-list, the fastest supercomputer in the world was apparently the NEC SX3/44R, which clocked at 23.2 GFLOPS. It has the same 4 cores, interestingly, as my laptop, although they were 400MHz vector processors, so not quite comparable.

In mid-1993, when the Top500 list debuted, the top public computer was a Thinking Machines CM-5/1024, clocked at 59.7 GFLOPS (the NSA had a somewhat faster CM-5 called Frostburg with 512 better processors and a lot more RAM, but it was classified at the time); the #2 that year, a 544-core version of the same CM-5, managed 30.4GFLOPS, and 512-core versions took the 3 and 4 spots.

I like the CM-5 as a comparison; it wasn’t necessarily the best supercomputer in absolute terms, and the company was horribly mismanaged, but it was promoted heavily at the time (here’s a promo video) and was more or less the first of the “mass market” (if such a term applies to less than a dozen sales) supercomputers. Plus, it was the first system to sit atop the Top500 list.

The CM-5 also looks rather sexy, even earning a cameo in Jurassic Park; it’s the big black series of towers with a bunch of scary-looking flashing red lights running the park (the lights were mostly for show, but did actually show the status of the processors).

The Frostburg CM-5 Supercomputer

The NSA's CM-5 "Frostburg," looking suitably imposing (photo by Austin Mills)

CM-5 Specs

The CM-5 used a variable number (up to 1024 in practice) of Sun SPARC processors; 512 was the most common (not that very many were sold) configuration.

I found plenty of info about the NCSA’s CM-5/512 (ranked #3 in June 1993, retired in 1997), so I’ll use that as the sample system.

It had 512 SuperSPARC I 32 MHz CPUs, 16GB of RAM (cheaper configurations had 8GB), and 140GB of disk storage.

The storage array was composed of 1.2GB 3.5″ SCSI disks with throughput of 2MB/s each, which were effectively in a sort of RAID-0 array; a paper I found (PDF) said that each 56-disk-set had a theoretical throughput of about 110MB/s, but in practice only managed 32MB/s reading and a much better 90MB/s writing, so presumably that 140GB array managed about 75MB/s write, 200MB/s read.

The CPUs alone would have drawn 7kW of power; I can’t find a number anywhere for the whole system, but probably at least 20kW, if not much, much higher; pricing was a weird, scandalous subsidy thing with DARPA, but somewhere over a million bucks. The individual cabinets were about 8 feet (2.5m) tall (this page has some photos with people for scale), and took up more or less a whole room; I couldn’t find any weight figures, but presumably several tons.

2011 MacBook Pro Specs

In comparison, my MacBook Pro has a four-core 2.2GHz CPU, 8GB of RAM (supports up to 16GB, if you’re rich), and a 120GB SSD (which I added; OWC 6G, SandForce 2200-based; about twice the performance of the stock SSD Apple offers) that can transfer data at around 500MB/s in both directions, plus a slower, old-fashioned spinning drive of 750GB that can manage around 90MB/s. The Sandy Bridge i7 CPU draws 45W at 2.2GHz, while the whole computer uses under 85W including screen, GPU, and battery charging. It cost me around $3000 including the high-end SSD; a more stock configuration with a smaller screen (but otherwise identical specs) would cost closer to $2500.


Which, when you put it together, means that my high-end but not-particularly-unusual laptop from 2011 is about 18% faster than a 1993 CM-5/512, has the same amount of RAM as the lower-end configuration, a similar amount of storage that can transfer data at about twice the speed (or, if you go with stock hardware, 5 times as much at half the speed), and uses at worst 1/200th the power, if not much less than that, for maybe 1/500th the cost.

A very close match to one of the best room-sized computers a few million dollars would buy you in 1993, and you can carry it in a briefcase and run it off of an internal battery for several hours.

Or, alternately, it would have been the fastest (publicly-known) computer on earth 20 years ago. If we compare it to our Cray-1 era of 35 years ago, it might well be faster than every general-purpose computer on the planet combined.