Akemi's Anime World

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Toradora and Persona Premium Editions

NIS America, the game publisher that finally brought the Sakura Wars franchise to North America (among various other console games) is getting into anime. They were nice enough to send us copies of their first two releases, “premium editions” of Persona: Trinity Soul and Toradora, to check out.

I took some photos, so you can get an idea what these look like past the marketing shots you can find elsewhere.

The Toradora Premium Edition Box

Now that is a nice box. Having the image vertical is an additional stylish touch.

What’s most interesting about these two releases is that they’re explicitly accepting that both series are widely available fansubbed, so they’re trying to give people buying legit physical copies something extra. I like this in concept; it’s smarter than playing an impossible game of whack-a-mole with streaming/torrent sites, and it rewards people paying with something other than a slightly higher quality copy on disc (or, if you’re torrenting HD fansubs, lower quality). The pricing is reasonable—competitive with more expensive TV releases without the extras and not too much more than, say, Sentai Filmworks’ recent budget-priced season-in-a-set releases.  The only oversight, in my view, is not having an ad-supported streaming version of their own available to pick up some business from the cheapskates (Funimation seems to be the only company that really gets this one), but it’s only a first release.

So, the price is reasonable, but do you get your money’s worth?

The spine of the Persona Premium Edition

Check out how heavy-duty that box is--sturdier than the shipping box the thing was mailed in. The DVDs are on top, the artbook below.

Yes, with a design caveat. The box sets are very slick productions. Each set ships in an uncommonly sturdy artbox/slipcover with attractive matte finish cover art all the way around—nice enough looking you could prop it up like a small poster. These contain a hardcover, glossy, full-color guidebook with character and episode notes and a bunch of nice illustrations, plus two DVDs in thinpack-style cases. The artbooks are nice, the boxes are some of the nicest I’ve seen, and the DVDs, having watched a couple episodes on each, are well above average (I’ll come back to that later).

The Toradora Premium Edition Artbook

You can see the quality here--heavy hardcover with a pleasing matte finish.

The Persona bonus book contains character profiles, an episode guide with plenty of illustrations, and a couple of four-panel comic strips poking a little fun at each episode (interestingly, these could actually be cannon—the only thing they break is the mood). Additionally, when you flip it over, you get the illustrated children’s story A Whale’s Feather, which makes an appearance in the series itself. That last one is a particularly cool little tie-in (although the story is weird).

The inside of the Persona Premium Edition artbook

Illustrated character profiles and some nice, large pictures are some of the things you'll find inside the Persona book.

As for Toradora, its book is a little thinner and quite a bit different; it features an episode guide as well, but with a lot of fancy diagrams illustrating the various character relationships, plus sidebars on some of the key (or completely random, but amusing) things you’ll see in the show. To fill it out there are also a selection of interviews with the creative staff.

Toradora Premium Edition artbook, inside example

There aren't that many characters, but there are plenty of lines connecting them.

Only two complaints, one of which is a nitpick, and the other a lifestyle thing.

The nitpick is that both sets are labeled “Volume 1,” which is really a misnomer, as they contain a full season (as in a dozen episodes) of a two-season TV show on two discs. Given that “Volume 1″ usually means “4-5 episodes of a 3-8 disc season,” I incorrectly assumed that you were getting a lot less actual anime for your money. It’d have made much more sense, both logically and from a marketing perspective, to call it either “Season 1″ or, if they thought that was too confusing, “Box Set 1″ or something like that.

As for my complaint, it might seem a little odd: Where the heck am I supposed to shelve these things?

See, the boxes, being a little taller than a DVD and quite long, certainly aren’t going to fit on a DVD shelf. They also won’t fit comfortably on a bookshelf among normal taller-than-they-are-wide artbooks, unless you put it upright, which is unsatisfying to the OCD Monk fan in me. Further, if I put it on my bookshelf, then the DVDs are in the wrong area of the house. I could put the DVDs on my DVD shelf and the book and box on the bookshelf, but then the box has an unsatisfying gap where the DVDs belong. And the box is far too nice to consider it just packaging to toss, then separate the book and DVDs in their respective media homes.

The contents of the Persona Premium Edition

See the problem here? No way that's going to fit with the rest of my DVDs.

What would have made much more sense, from a shelving perspective, would be what Honneamise did with their Freedom Project and Jin-Roh blu-ray releases: Make the book roughly DVD case dimensions so that the box set fits nicely on a media shelf, book alongside the DVDs. It admittedly wouldn’t have looked quite so snazzy (and certainly a lot less memorable), but at least I’d know where to put them.

As for the DVDs themselves, they’re great, and not for the usual reason. They’re sub-only, the subtitles are reasonably accurate (with some fan-Japanese left in—”aniki” goes untranslated, for example), and they look nice on my TV (although there is apparently some sort of mastering issue—they’ve already announced a replacement program for early buyers—I didn’t actually see anything so far; still, kudos for stepping up so proactively). All that’s fine but unremarkable.

What’s remarkable is that you stick the disc in and after a single 12-second chunk of skippable copyright and company logos, the disc starts playing. At first, I was annoyed—I don’t care if there are no language options, give me my menu! And then I realized there was no unskippable FBI warning. After being forced to sit through countless unskippable legal warning screens (the only one of which I’ve ever bothered to pay attention to was the brilliant Ilpalazzo Is Watching screen on Excel Saga), trailers I have no interest in seeing (which half the time I’m also not allowed to skip—thanks, Disney), company logos, and more, all of which are on separate titles with the associated title-switch delay, this was a breath of fresh air. Having a single 12-second track with three and a half seconds each of copyright info, NIS America logo, and Aniplex logo, which I’m actually allowed to skip, saved a minimum 30 seconds of fiercely annoying wasted time usually lurking when I stick a DVD in.

With discs like that, you’d think that NIS America actually likes its customers or something. (You listening, Sony? People like it when you don’t treat them like criminals or a captive marketing audience.) Good job, guys—I’m looking forward to seeing future releases from this company.

My Predictions About the iPad And The Future Of Computing

While I’m a fairly hardcore tech geek, AAW isn’t (currently) that kind of site at all. Still, I wanted to put some thoughts down in writing mainly so I can refer back to a publicly published opinion in a few years as proof that I either accurately predicted things, or was spectacularly wrong. On account of the thematic mismatch, I’ve intentionally backdated this post so it doesn’t get in the way of the anime goodness.

I also note that nothing here is original—it’s all been said by other people many times. I’m just reiterating the opinions I think are right.

Anyway: The iPad, iPhone, and where computing is heading.

First, just to note (and I had this opinion back when I bought my father an iPad a week after it launched), the people who were saying that it’s just a big iPod/iPhone and the ones who were saying it was revolutionary and was going to change everything were, of course, both right. It is just a big iPod, and that’s exactly why it’s revolutionary—Apple decided, I believe correctly, that the iPhone/iPod Touch is all the computer a substantial majority of everyday folk need or want. Its only limitation was the tiny screen, which inherently limits what you can do with it, so they put exactly the same device behind a bigger screen, and bingo, you have the portable computer for the proverbial everyman.

I’m a geek. I do tech support for a lot of people. And if there’s anything I’ve learned, it’s that most people do not know how to use their computer. Not because they’re stupid, it just takes a lot more thinking and understanding of the thing than they’re willing to put in, because it’s a tool, not a goal in and of itself. To use the long-since-beaten-to-death car analogy, I don’t know how to rebuild the engine of my car, but that doesn’t mean I’m stupid or shouldn’t be driving it. It just means that it’s a complicated thing with a simple user interface. So is the inside of your TV—you don’t know how it works, but you know how to turn it on, change the channel, and adjust the volume.

Computers aren’t like that. They’re supposed to be easy, but they’re not. They’re complicated things designed to give far more options and freedom than the average user needs—or, more importantly, wants.

The iPad strips away the unnecessary options and complexity and interface abstractions to let the average person do what they want—check their email, surf the web, watch some stuff on YouTube, play some games, and download some special purpose apps for whatever it is they  personally want their computer to do. It doesn’t require understanding much of anything, and—very importantly—it doesn’t break (in the software sense). I get paid good money to go to people’s houses and un-screw-up their computers, because keeping a modern all-purpose computer running smoothly is a dark art. I don’t care what you say about how easy or dumbed-down the OS is, or how bulletproof the software is, it just barely works, and people are afraid of breaking it by looking at it wrong. The iPad takes some of that away.

The real analogy is console gaming versus PC gaming. Leaving aside the update-creep in recent-generation console games, it breaks down pretty clearly, and has for the past roughly two and a half decades: If you buy a console, it does nothing but play games, and it isn’t going to look as fancy as an expensive gaming computer, but you’re pretty sure that when you stick the cartridge/card/disc into the thing and push the on button, the game will work. It doesn’t cost all that much, gives a good experience, and is bulletproof. To top it off, most software is heavily vetted (Nintendo Seal of Approval, anyone?), so while there is less of it than in a free-for-all, you’re pretty sure what is there will do more or less what it claims to.

Doesn’t mean that console games are better or worse than PC games, just that there are legitimate tradeoffs, tradeoffs that many—the large majority, depending on how you count—people are willing to make. Like me—I’d much rather spend a couple hundred bucks on a console that I know will be good for several years, and that will just work when I stuff a game in it than a couple of grand on a gaming rig that will be outdated in six months and will require regular updates, patches, driver adjustment, etc to keep in tip-top shape. Other people go for that, and more power to them. Just like other people go for turbocharged, tricked-out Honda Civics instead of reliable, un-tricked-out Civics or even stock, “easy” sports cars like a Corvette or Eclipse .

The point here is that, to date, the only option has been the equivalent of gaming computers—they do far more and are drastically more powerful than the average person cares about. The problem was that there wasn’t a general purpose console computer as an alternative. Until now.

Case in point: My dad. He’s in his mid-80s, and is a very smart guy. He taught me to use a computer, and is quite capable with his desktop computer. But when I got him an iPad—to use as a large-type e-reader only—he took to it immediately, and uses it more than his desktop. I don’t get asked technical questions or to fix things anymore, because it just works. Almost no learning curve at all, to boot.

Does this mean that “traditional” computing is dead? No. It just means that what we’ve treated as a “real” computer to date is, in fact, the souped-up, professional-grade monster that, fact of the matter is, the average person doesn’t actually need. Apple sees this, and that’s why they’re ahead of the curve and Microsoft—who as a company seems to still be convinced that the average user actually wants Windows—is flailing.

My prediction: Apple will, within a year or two probably, release a desktop iMac style computer that runs iOS. People will mock it as a toy, just like they did with everything else Apple has released in the last several years, but it will sell increasingly well. Within ten years—2020, which is a nice convenient Cyberpunk number—the majority of computing devices sold, desktop or portable, will run iOS, Android, or a similarly simplified, console-style OS.

Windows, MacOS, and Linux in their traditional form will still be around, but as “pro” machines for professionals, geeks, hobbyists, and people who actually need that kind of horsepower and flexibility. Photoshop jockeys, gamers, number crunchers, me. But everybody else—including “pros” when they’re not working—will use a console computer. Car analogy, “real” computers (which is a stupid term—”traditional” is what they really are) are big trucks, construction vehicles, and exotic sports cars; console computers are everything else you see on the way to work.

Second prediction: Nobody “wins.” I’m sick and tired of reading how Android or iPhone are “winning” or “losing” the smartphone war. It’s a war, yes, but only in that they’re competitors; there is no reason whatsoever that there be only one “winner.” It happened, more or less, with old-school desktop OSes in the ’90s, but this is not the ’90s. These days if it does email, the web, and maybe sudoku, it’s good enough for a lot of people—that’s all that matters. Document cross-compatability is dying, and along with it the idea that if your platform can’t run Microsoft Office it isn’t worth using. Microsoft probably realized this a long time ago, and that’s why they tried so hard to stall the web with IE6, ActiveX, etc—they could see it would eventually render their monopoly irrelevant, and that’s exactly what has happened. The barrier to entry is far, far lower now.

I don’t think Apple wants, in as much as a company can want anything, to own 100% of the computing market. I think they will be quite happy to own, say, 50-70% of the top third of that market, give or take, plus some portion of the middle tier. I’ll bet that the iPhone/iPad/iPod Touch/iWhateverIsNext ends up with, say, 20-30% of the new console computing/phone computing market in five years. And I think they’ll be perfectly happy with that, making snazzy devices and piles of money (don’t forget that Apple is making more profit from 3% of phone handsets than more or less the entire rest of the industry combined—I don’t think they’re too disappointed with that kind of “loss”).

Flavors of Android will probably have a substantial share, including a bunch of the bottom, as will, in all likelihood, the successor to Win Phone 7 (or whatever they’re calling it this week), and maybe HP’s WebOS and other new platforms as well. Nobody will “win” any more than anybody “won” the TV market, or car market, or refrigerator market, or any other appliance market.

We will, of course, see.

To repeat: Console computing is the future, but traditional computers won’t go away entirely either, and nobody is going to win the smartphone war.

AAW 3.0

So, after 16 months and 2 days of work (between the initial draft and today) AAW3.0 is finally live.  The final tally was 35 initial drafts and 10 additional final candidate refinement versions between concept and the design you see now.

Among the fun stuff the new look and feel ads is a full mobile version of the site, selectable (from a desktop browser, if you’re so inclined) via the On This Page stuff over on the left of each page. It should default to that automatically, unless you prefer the full version, if you’re using an iPhone, iPod, Android phone, Blackberry, or Symbian handset, although it’s only been tested with iOS hardware currently (let us know if you get the wrong one on your phone so we can work on that!).

Some of the things that people who’ve been to the site before might not notice have changed: I’ve completely rewritten and seriously expanded the company profiles, rearranged much of the older writing on the site, added a couple of additional old photo albums from Japan that I’d prepared before but never actually published, updated a few entries in the glossary, added a new history page documenting the evolution of AAW over the past 12 years (complete with screenshots and some links to the WayBack machine, so you can actually try the old versions for yourself if you’re into nostalgia and/or making fun of my crappy 1999-era design skills).

We’re in the process of re-recording and expanding on the audio samples that accompany the Japanese lessons; we have much better recording hardware now, so the sound should be considerably clearer, and I wanted to start from scratch so it all sounds as good as possible. Currently there’s just the beginning re-done, but now that the incredibly time-consuming rebuild is complete, I’ll be working on more as time permits. They are best heard as HTML5 audio in a decent browser (meaning Safari or Chrome 4+, Firefox 3.5+, and eventually Opera and Internet Explorer 9 ); it might work with QuickTime in older browsers, but no guarantees—do yourself a favor and upgrade anyway.

Old-time readers might be glad to note the resurrection of the screencap galleries from the days of yore; we’ll see how that goes, but small galleries, including commentary on the images, have been added to about a dozen shows, with more to be added steadily over time.

We’ve also added large-sized box art images to everything. Not just cheesy “grab what Amazon’s got,” either—Akemi personally scanned every DVD reviewed here that I own. That means over 200 extra-high-quality box art images for those who like such things (the other 200 are made up of the best images I could find; if you have a copy of one of the handful of ancient VHS tapes we couldn’t come up with anything decent for, and are willing to scan it for us, we’d be eternally grateful).  Note that you can click the box art on any review to get a larger version.

Our big new feature, in terms of “fun ways to find more stuff to watch,” is an analogy added to every single anime reviewed here, such that you can get a pithy answer to the question “What else is it like?” (and let me tell you, writing anything at all for 400 anime isn’t easy).

In the “new but not quite ready for prime time” feature department, we’re also experimenting with an amusingly unscientific graph of quality versus time for TV series; the first such experiment is on the Kanokon review:

Amusing quality graph for Kanokon

Here you can see in geeky detail exactly how Kanokon is lame, and where it gets particularly abysmal.

I plan on adding more of these to other TV series over time.

Along with that is our first experiment in side-by-side comparisons of Blu-ray discs versus the upscaled DVD version of the same title, as can be seen toward the bottom of the Ponyo image gallery.  I sort of enjoy comparisons like that, so as time permits I will add more.

Finally, in addition to the two newly posted reviews, I’ve updated about 50 older reviews with adjustments ranging from minor grammar fixes and availability corrections up through significant re-writes of about a dozen others. Some of these will be showcased in the new Pick Of The Week rotation (now fully-automated from a hand-selected queue, so if I’m asleep at the wheel you’ll still get the next pick right on time).

We’ve also decided to completely ditch a few features that hadn’t been properly updated in years, and have removed a few things that were going to hold up converting to the new look due to needing significant re-writes.  These orphan pages (mostly old song lyrics that needed serious updates on the translations) will eventually sneak back in as I revise them.

Of course, some stuff is no doubt messed up; if you find such a thing, tell us and get a chance to win this month’s contest!  (Actually, it’s technically next month’s contest, but you just get an extra week to find stuff that way).  I hope people actually enter, because I have a whole shelf full of DVDs here to pick from.

A few additional comments for the geekier types who might be curious:

Everything on the site is, or should be, valid HTML5 according to the current state of the draft spec, and all CSS is valid CSS3 with the exception of some -moz and -webkit additions to add support for rounded corners, shadows, and alpha channels to older versions of Safari, Firefox, and Chrome. We’re using just a bit of @font-face fun, with the attractive Helvetica Neue Ultralight clone Lane as a fallback for the page subheadings for people who don’t have the real thing. The site has been tested to be at least usable in Opera 6-10, Safari 2-5, Chrome 4-5, Firefox 1.5-3.6, Internet Explorer 5-8, Camino 1.6-2, Mobile Safari in iOS3 and iOS4 (which just launched today, but that was enough time to install it and test!), the default Android 1.5 browser, the Wii and PS3 browsers, plus some archaic oddities, for fun (Netscape 4, IE5 Mac, Firebird, Lynx).  It uses progressive enhancement, meaning that it’s totally usable even with no styling whatsoever on Netscape 4, all the way up to a bunch of little touches like rounded corners and drop shadows in modern Webkit or Gecko browsers. It looks pretty much perfect in good new browsers (last two versions of Opera, Safari, Firefox, and Chrome), and fine but without pretty touches in IE8. IE6 and IE7 get a somewhat dumbed-down version that looks similar custom-built for them, and while old versions of Opera and Firefox screw some stuff up they work and look pretty good. The only real disappointment is that the PS3 browser chokes somewhat (ugly but usable; the Wii amusingly is perfect, since it uses Opera instead of the embarrassingly underfeatured NetFront mobile browser Sony licensed) and IE5 Mac looks relatively bad (but also usable); not enough people use either for me to care much. (That said, c’mon, Sony, fix the browser already! It doesn’t even work on your own forums. Heck, any Android or Apple phone from the last year or two makes it look primitive.)

Interesting statistic: IE6 is now down to only 5% of AAW page views, which is a huge change from when IE6 was dominant and IE5 still had about 10% share when we did our previous design—it’s amazingly freeing to just design for good browsers and decide not to waste time on anything more than a simple version for broken old versions of IE.

Almost everything has been optimized for speed—code organization and optimization, minimizing HTTP requests, server-side compression, hand-tuned content caching, and more. On a fast connection page loads should rarely take more than a second—average over DSL after the big stuff has cached, on my 4-year-old laptop running Safari 5, is about half a second until you can start reading.  Even at dialup speeds (I checked!), after the initial 45-second delay to load the stylesheet and javascripts you should be able to start reading a new page within a second or so of clicking a link.

Of course, if you’re the geeky type and you think we’ve done something wrong, by all means, give me a hard time. That’s how you learn.

And that about sums it up—hope you enjoy looking around the new site!