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Last Exile: Fam, The Silver Wing Notes

This is a show that had me both excited and nervous. Excited because I loved Last Exile (musket lines on airships? You just can’t beat that), and the prospect of more wild, beautiful Gonzo mechanical design and aerial action combined with interesting characters and plot is hard to overlook. Nervous because Last Exile had a satisfying, rather final end, and it is way too easy to screw up the sequel to a great show—there’s nowhere to go but down.

Thanks to the approximate J-simulcast on Hulu (so nice to see companies finally starting to get that the best way to avoid piracy is to just give us an easier, better alternative), we’ve been watching this one as it comes out in my weekly anime get-together. So far, it’s… well, really close.

Visually, it’s all there—gorgeous animation and art, wonderful mechanical design, generally stellar action, near-seamless 3D work integrated with topnotch cell art. But then, it’s Gonzo, and those guys know what they’re doing.

Story-wise, almost all there—we’ve got a big evil empire with a relatively believable smooth despot holding the reins for a powerless child leader (good change-up from the loony villainess in the original), several other factions, sky pirates, a displaced princess, wild adventure, some scheming on both sides, humor, backstabbing, and more. The fact that there’s a lot of show left makes it unfortunately obvious that the big plans early on are going to go horribly awry, but no big deal. Lots of characters—a number of returnees from the original cast and even more new ones, plus some work put into developing the politics in the empire as well as the people on the battlefield.

There are a few somewhat incongruent bits here and there (particularly a comedic bit of sort-of-fanservice-or-parody-thereof) that seemed a little too targeted at fanboys rather than in service of the story, but not a deal breaker at all, and pretty low key. I could have done with the not-quite-16-year-old protagonists being a little less able to take down entire battleships with just a little help (I really liked that Claus and Lavie were skilled, but wildly outclassed by the older, professional-soldier pilots), but again, big adventure, so I’ll forgive.

Music wise, confusing—the background score is great, bringing back the same blend of chipper, energetic, sort-of-jazzy-celtic tunes and winsome vocal bits. The opening, however, is hugely disappointing; it’s decent J-pop, but it’s still J-pop instead of the creative, unusual opening to the original show.

As a sequel—hmm. I absolutely love getting to see so many familiar faces, and big yay for vague-yuri ice-queen pilot Tatiana back promoted to vanguard spy-ship captain with her copilot close by. Lots of little nods here and there to things existing fans recognize, but enough its own beast that you could watch it without knowing anything about the original (though I wouldn’t recommend it—it’s very directly connected to what we find out at the end of that series). But the lack of any immediate explanation to what we saw in the last scene of Last Exile, and leaving (so far) out a lot of interim stuff, I feel like it doesn’t quite fit. (I haven’t read the fill-in manga yet, personally, and I’m just watching the anime so I shouldn’t have to.)

That could be remedied, but basically, Dio. He’s back. No surprise, I’m sure a lot of fans loved him (not my thing), and he was undeniably colorful. Except he was not only mind-wiped and driven insane, then mentally destroyed on top of it, but all-but-the-body dead in no uncertain terms. Heck, as abrupt and somewhat unsatisfying as it was, he had to die to properly close out that plotline. And here he is alive and well, if as sad as his bat-poo crazy demeanor allows.

Now, if you’re going to kill a character off just before the finale, and not in any way hint that he is not dead (apart from a postcard bonus insert in the DVD case, which does not count), you have some serious explaining to do if you’re going to resurrect him, which it hasn’t so much as hinted at. New viewers won’t care, but I do, and it’s bugging me severely.

Also a little annoyed that the main characters are all new. New blood is good, but frankly it would have been cooler to have the main characters of the previous show a few years older, rather than new 15-year-old-prodigies. Yes, I’m over 30, so I actually like the occasional story about characters old enough to get a drivers’ license in my country, and frankly the show seems targeted at a mature enough audience (and has enough adult secondary characters—most of them, in fact) that it could’ve done without. But, hey, Japan has a deeply ingrained culture of youth-worship, so oh well. One can dream (and watch Black Heaven or Spice and Wolf).

Oddity—there is an interim recap episode stuck between episodes 9 and 10. What the heck is that doing there? We’re only nine episodes in, and already you’re doing a recap? It’s not like it’s after a break between seasons to get people back up to speed, or even recapping the important hidden stuff (a la Trigun)—it’s three quarters of the way through one season, and half the stuff they’re recapping just happened. Weird.

Undecided—yuri undertones. The story centers solidly around cheerfully crazy pilot Fam, her soft-spoken navigator Giselle, and displaced, out-of-her-element princess Millia. Early small-scale emotional drama is that Fam and Giselle are close, but when Fam goes all-in on helping princess-in-need Millia, Giselle gets jealous. There was already plenty of precedent—the original show had vague-yuri piloting duo Tatiana and Alister plus all-but-the-kiss Yaoi duo Dio and Lucciola, and some very low-key romance between the two straight pilot protagonists, as well.

So it’s unavoidable to start reading a low-key yuri love triangle into the three girls’ relationship (particularly if you were just watching Strawberry Panic). The question is if it’s going to eventually play it as full-on romance (presumably low-key, since the musketeer and the captain were the only ones in the original show to really have any romance), leave it as the close friendship it in all honesty could be if you’re not an anime geek looking for more, or be all vague-yuri and let the fans decide without having to make any commitment yourself.

None of the above would be really disappointing, but I would very much like to see it at least commit, one way or the other.

Current opinion: Looking very promising, and I’m enjoying it plenty, but depending on how it eventually ties itself in to the previous show—particularly that very last shot of the folks at home in a wheat field, which by age of child should be after the events of this show—could knock itself down a couple rungs for sequel-mangling.

Isekai no Seikishi Monogatari: Weirdly entertaining mecha harem

Been watching an episode of Isekai no Seikishi Monogatari here and there with some friends, and I must admit, I’m enjoying it more than it seems like I should be.

It’s a fairly hardcore fanboy-type show—a lengthy series of hour-long OVAs (boy, you never see that anymore) with surprisingly high production values, a blatant harem premise, and a boatload of fanservice.

The set-up is yet another insulting Tenchi Muyo spin-off not involving the actual Tenchi Muyo characters fans from the old days love. Here we have Kenshi Masaki, another Tenchi look-alike (though at least he has reason to, being a half-brother, unlike GXP‘s pointless-clone protagonist) getting sucked into yet another alternate world where he’s surrounded by oodles of attractive women with an inexplicable interest in him, plus some wacky magic-powered fantasy mecha to supply the action. About the only way to make it more generic would be if he had amnesia.

The series is certainly good looking; a wide range of memorably attractive character designs in the large harem cast, a decent amount of alternate-world architectural flavor, quality art, and relatively high-budget animation. And the world—which is either set in another time and place in the Photon universe, or borrows nearly every name in that show as well as the Ryo-ohki-substitute Koro designs—has plenty of interesting cultural twists, including a passably plausible reason for a large group of women being abnormally interested in one guy.

So that helps. It also starts out quite well; rather than the standard “guy gets sucked into alternate world on his way to school” setup that these things almost always have, it starts out from the perspective of the natives, who run into the transplant kid when he shows up working for the villain. That works because a) for once the hero didn’t just stumble into the good guys’ castle, and presumably had no idea that who he was working for was the villain, b) the world feels more “real” because our point of view starts there, while the Earth-kid is the one who feels out of place, c) it bypasses the whole “I’m in some crazy alternate dimension” section that we’ve already seen way, way too many times, and d) the hero is introduced right off the bat as being a serious badass and none too happy about what’s going on. He doesn’t even need some inexplicable reason for being really good at mecha piloting—he’s been here for a while, and presumably already got sufficient instruction added to general non-mecha-specific prowess.

So that’s a good start. Also breaking with tradition for a harem show is that Kenshi has more personality than the friendly everyguy intended to serve as a mental placeholder for the viewer usually does. He’s also anything but an average Joe—being from the Masaki household (and not female), he’s hyper-competent in pretty much every possible way. For once you can see why so many women would take notice of him.

He’s a badass both inside and outside a mecha, he cooks, he cleans, he builds, he hunts and gathers (yes, seriously), he’s polite, he’s relatively intelligent, he’s a fast learner, and he’s a dangerously good masseuse. A significant portion of the humor comes not from “what situation has the loser gotten himself into now” but the other characters wondering if there’s anything he’s not absurdly good at. I liked a hugely self-sufficient hero who is in no way unsure of his abilities for a change—sort of the anti-magical-girl. Him being a bit feral (Tenchi’s profession was a farmer, after all, so there’s precedent) is a nice touch, and he even unapologetically kills small animals with his bare hands because they’re tasty.

But that’s not really what’s most unusual about the series, either. What’s really surprising is that nothing happens. After the relatively dramatic, action-heavy first-episode, the next four—and that’s four hours of anime—consist of nothing but Kenshi getting familiar with a boarding school for the world’s rich and powerful and learning about the culture, or at least as much of it as pertains to their ritualized form of warfare based around ancient magical mecha.

There is essentially no action—a few sparring matches here and there—and the “plot advancement” consists of somewhere between 30 and 45 seconds of the pleasant teacher-with-secrets talking to subordinates about some plan he has that the viewer knows absolutely nothing about. I’m not exaggerating in the slightest, either—easily less than a minute per episode, which does nothing at all but remind you that there will, presumably, be a plot eventually.

And that’s why I’m so surprised; despite nothing happening but a mix of education and rampant fanservice, I’m actually rather enjoying it. (And no, not because of the fanservice—I’d have liked Kanokon and Popotan if that had anything to do with my criteria.) I’m guessing it’s because I’m a fan of well-realized alternate worlds, so I don’t really mind getting to experience this one in no particular hurry, and the general schoolyard hijinks/infighting/politicking is handled in a casual, consistently entertaining way. Come to think of it, the casual slice-of-wacky-life sections are one of the reasons I love the Tenchi OAVs so much, so maybe I shouldn’t be so surprised. Fans of plot-driven anime would probably hate it, though something will presumably happen eventually on that front as well.

One other strength as a Tenchi spinoff: While half of me is annoyed that they stuck what is a completely unrelated story nominally as a branch of the Tenchi-verse, it drops a handful of very good in-jokes when Kenshi mentions his upbringing. Specifically brief mentions of his various sisters, and the fact that he was pretty frail growing up “compared to his family,” despite being obviously borderline-superhuman. That crew would make just about anyone feel frail. Also some funny offhanded comments when he suddenly realizes that, actually, space ships don’t exist in his world… so why did he grow up around one and didn’t think anything of it? The shadowy implied answer is rather hilarious to the Tenchi fan viewer, of course.

Anyway, the fanservice is pretty shameless, but it’s still entertaining enough to keep watching, and while the jokes are rather obvious there are still a number of good laughs.

Durarara Midpoint: I Officially Love This Series

As much of a fan of Baccano as I am, I will admit to skepticism that Durarara could possibly live up to the bar it set. I did have a fair amount of confidence, however, that as it rolled into the endgame of the first season (meaning the midpoint of the series) that it had the wherewithal to actually do something with the giant pile of characters and potentially-intersecting plot threads.

I’m an anime fan, so I’ve grown used to disappointment when it comes to the coup de grace in series with massive amounts of potential and complex plots—there are far, far too many series that just plain blow it at the end. Not just Evangelion-style “the creator had a breakdown” disasters. Or Escaflowne-style “We’re trying to wrap up an entire season’s worth of material in four episodes” disappointments.  Or Strange Dawn-style “I’m pretty sure there was supposed to be another season in here, and we just attempted to close every plot thread in the space of a single episode” catastrophes. Even far more coherent, together, well-planned things often just don’t quite pull it together when it comes to the finale.

So it’s telling that I had a great deal of faith in the first-season plot arc wrapping up in a satisfying way in Durarara. Which it did, in beautiful fashion. It was not quite the mind-blowing, multi-layered magnificence of the Baccano finale, but then it’s only halfway through, and expecting another five-way Crowning Moment of Awesome the likes of which the trope takes its name from is sort of unreasonable. It was, however, tremendously entertaining, twistedly heartwarming, and entirely satisfying as halfway points go.

Two episodes into the second season, and Durarara has just moved itself up from a merely great series to oh wow, I love this show. I was sort of expecting Celty—my favorite character by far—to take a backseat role now that she’d had her big moment. Nope. The series appears to know perfectly well how golden she is every moment she’s onscreen, and shows no intentions of holding back just how much potential there is for crazy-incongruent beauty.

The first episode of season two is sort of spectacular. The quirky, sweet, cute, funky, hilarious section that opens the second episode, however, is magic.

What has me surprised is that I don’t know exactly what made it so awesome.

It’s not the Matrix-action-scene, Project A-ko fully-automatic-missile-launcher, “That was awesome!” kind of awesome, to be sure. It’s pretty darned funny, but it’s not the  laughing-so-hard-you-can’t-breathe level of hilarious-awesome, either. It’s marvelously weird, yes, but not quite the sort of deranged “What just happened?!” madness kind of awesome. There’s definitely some of the Lelouch-sytle, magnificent-twist, Crowning Moment of Awesome stuff elsewhere, but that’s not it in this case, either. It’s sweetly romantic, yes, and appeals to my sense of unlikely romance, but not so much so that it’s going to set whatever part of my brain that controls “having fun” on fire.

What I’m basically saying here is that it’s one of the best half-an-episodes I’ve ever seen, and I’m not entirely sure why that is other than a sense of so many lovably and marvelously incongruent things intersecting perfectly it’s hard to believe.

Other asides:  As a fan of character animation, Celty’s body language alone is easily worth the price of admission—you’ve got someone literally without a head making it entirely clear what she’s thinking and feeling just based on the way she moves. Not to mention incredibly cute. Yes, this series makes the headless horseman incredibly cute, and it fits. That’s what I’m talkin’ about. Also, there are some seriously bat-poo crazy characters in this show. Not all of whom are the villains. And they’re not clones of Vino, either—an entirely different sort of nuts. The second-season opening song isn’t nearly as good as the first, but it ups the named character count to an even twenty, besting even Baccano on that count. The end has the same twenty if you count the shadow as Celty, plus three color gang guys, which ties Baccano’s 23.

Anyway, while it’s always possible that Durarara will screw up the very end, if ever there was a series that I’m looking forward to every moment of the ride, up to and including the climax, this is it.

I’m watching it on Crunchyroll, but if there’s ever a series worth adding a physical version of to your collection, it’s this one. I’d already have ordered the rather-expensive (but worth it) DVDs if I wasn’t holding out hope for an eventual Blu-ray release. (Speaking of which, it appears that the Japanese BD of Baccano is just upscaled, so there’s apparently no point in waiting for that, although I’m still holding out hope for some Spice and Wolf goodness.)